
Devil States
Devils can attain certain states that may be permanent, referred to as a Fixed Destiny, passed on to others, or simply lost in transition given time. Those devils who attain or even begin with such states of being that are permanent or last until they are replaced by another are often named after that state, ie The Beqidum or Formless Ones, the Angel of Despair, Pit Devils or Angels of the Pit, Devil of Tongues. Other states other than those named here can occur.
Angel of Despair
Seruhir
Status: currently Played
Guardian of the gate. Only 1 of these fallen exist at one time
NPC Level: 30-80, checks (CS) or 10 d6
Stats: See; character list, angels, Abraxas Page for information.
Arcane Paths: Chaos Aspected: Spell book of up to 144 spells or 12 limited paths, or 8 full paths allowed.
Information
Abraxas fell into Acheron to become the Guardian of Acheron's Gate, a Malshivest devil known as the Angel of Despair. He appears in the Antechamber of Acheron when anyone attempts to enter the gate of Acheron, which is accessed from the Barren Lands in the far march called Acheron's Receiving Yard, which is a vast, barren waste of arid grassland that surrounds the entry to An Morgalgoth Setis (the caverns of Acheron). The entrance to the Antechamber of Acheron's 1st Gate is little more than an open space between two towering pylons, bridged by an elaborately carved lintel of stone. Trick is, these pylons form a hexagon with each of the six thresholds looking exactly alike. If someone passes beneath a lintel between two pylons, and enters on barren ground, they find themselves in the Barren Lands, a vast outter plane of Acheron surrounding the Receiving Yard. If they pass beneath the right lintel, they enter Acheron's black, domed antechamber. The moment the Angel of Despair emerges into the antechamber, his black wings manifest. The wings deliver a powerful shock if touched, and in his hand he weilds the sword of Abraxas. His head is crowned by stag antlers when he appears, which shed when he leaves the antechamber, the antlers which adorn the walls of the great antechamber counting the invaders he has defeated, while the antlers which hang suspended from the very high ceiling count his defeats so long as he serves as the Guardian of the Gate. If Abraxas is defeated, or allows someone to pass, they enter through the First Gate into the First Level of Acheron. Abraxas cannot deny, nor defy his fate, and must serve as the Guardian of the Gate for all eternity, or until he is reborn the child of a mortal. Abraxas must sustain his soul, (Incubus) his physical body (Vampire), and his ichor (Devil) to survive. If any one of these aspects of himself perishes by starvation, only the other two aspects of him remains. His way of death is particular, and only through the dedicated practice of Arcane Lore can his way of death be discovered. One must first learn his true name in order to even begin seeking the ritual of his death, for on earth, and on Morashtar, he is known by three names; Cassavant Xavier (Casey), Cassavant Desormeaux, and Artorius Xavier.
The Beqiidum
Beqidum
The Formless Ones
Levels: 20+ advanced character, GM may reduce levels by an SL incident if taken by a player as a PC
Stats:
Physical Checks: Subrace checks in physical form
Mental Checks: +5 logic, +6 WP, +3 intelligence, Wisdom varies, ask advice of GM
Spirit Enhancements: +5 strength, +8 stamina
HP: subrace HP +100 bonus when in physical form
Vital Force: Level x 30 +100 bonus when in spirit form
Telepathy: including mind crush (damages constitution and WP by -1 ace per ace), mind meld (transport self to location of the one mind linked to) and stupify (-1 AR per ace), added to inborn path of telepathy.
Possess by Touch: they can possess any form by touch at will if their WP conquers the will of the one they touch.
Spirit Possession: +4 d6 possession
About Their Powers: Their powers vary, see Beqidum List below for abilities. They cannot command physical powers unless they possess a physical form. They can command any ethereal elements in spirit form, such as fire, shadows, abyss, air, etc.
Beqidum List:
All of the Beqidum have powerful possession and telepathic abilities
Androalphus: (played) The most powerful of the Beqidum, this grand arch devil of the elements is a fallen seraphim who commands 8 Chaos Aspected paths. He also has Dead Realms Magic and Spectremancy and commands 16 legions of spirits. Andro enjoys positions of power and authority and seeks forms with these advantages. He is in fact adept at such functions and an able leader. He commands the fallen swords, and any angel of swords which falls into Acheron comes under his command within his legion of Acheron. Andros alone has a form he can assume when not in Acheron, a peacock which after no less than one week can become a peacock dragon form.
Lucifuges: Arch devil of Ether, he commands air and shadow elements. Light repulses him and his form is the spirit of night. Like all formless he has no form but spirit. This angel is extremely vindictive and can cause death with his touch or breath. Like the rest of his kind he can also possess the living.
Tephros: This spirit can bring darkness and fire and can assume those ethereal forms. He is also an air elementalist
Phaux: the trickster. Through his ages in the pit he developed a strange sense of humor and became a master of tricks, jinxes, witty curses, and pranks. Arch master of conjuration, the illusory and phantasms
Mog: pure chaos, he enjoys possessing corrupt people of means just to ruin them and then abandons their coils to observe the results from the body of a cat, dog, or bird. He practices Necromancy, Sorcery, and Abyssmancy.
Haashi: Perhaps the most moral among the Beqidum, his ethics sometimes conflict with his duties. Wizardry, air, purification and light.
Ikael: It depresses Ikael that he has no form of his own and so he seeks unique and beautiful specimens to possess. He seeks to steal the forms and lives of rich young noblemen to live through them as long as he can. Chaos Aspected, any 3-4 paths.
Odri: this spirit is cynical and often expresses sarcasm through his wit. He commands the shadow path and curses, using curses to pass judgment and test character
Semyaza, Semmet: This beqidum is very curious and will attempt to possess almost anything to unearth its secrets. He is the wisest of his order and his advice is often sought by them. He can also read the mind of anything without his presence being felt. He is a powerful telepath and telekinetic and practices spectremancy and beast mastery.
Enkur: This powerful spirit is a master of earth, shadow, and abyss elements. This formless one deceives to discover and is a hard judge of character who is prone to devour the souls of those he possesses if they fail his judgment.
Information
Among the Malduzar, or the angels fallen into the Pit of Acheron, are the Beqidum (beh-kE-dUm) 'Formless Ones', who for their disobedience to Yajhma, were cast into the pit without a form. There are ten of these bodiless angels but the most that can be released at one time is nine. One of them at least must remain behind in the pit in order for the others to get back through a fixed spirit gate they alone can command once opened by Lucifer or Acheron's ruling Prince. This gate opens in a great pillar in the ruins where they reside.
The greatest power of the Beqidum is possession, and it can do so from spirit, or by touch. By spirit it's possession is far more powerful (by +4 d6). The Beqidum can then control its host, and can wreak a great deal of havoc doing so if the formless one is evil, mischievous, or corruptive. If the host dies, the Beqidum leaves it and seeks another, but can only survive outside of the body and Acheron's Pit for 10 seconds. If depossessed of a body outside of Acheron, it must reach a body or return to the pit before its ten seconds are up or perish. The host cannot remember being possessed unless the Beqidum will it.
The Formless ones dwell by the ruins of Abaddon's Fortress in Acheron's Pit, as shadows of their former selves, and can only leave the pit if the Morning Star or Acheron's ruling prince sets one, or rarely all of them loose. They must possess a body quickly once Acheron is behind them, or risk having to return to Acheron or perishing. Whatever they possess, they become physically, while their spirit commands their host's will and deeds.
Devils/Angels of the Pit
Angels who fall into the abyss to become devils and end up with the Beqidum haunting the pit within the ruins of Abaddon. These devils differ from other devils only in the fact that they are soul eaters and subsist on devouring souls and vital energy by absorbing it from others and from the souls they eat. They also differ in that when they die or return to Acheron they or their souls return to the ruins of Abaddon.
Sator Devil
Grand Arch Devil
1st born devil, god of chaos, Only 1 in existance and he is played by the Game Author.
Levels: 40-44
Information
- Names: He goes by numerous names but is known on Morashtar as Maelmorda Arghyle Kilcanoragh, High King of An Morendor and Morashtar. He was known on the world of Dark Star, where he created the Anduain, Mogduain, and Arcanon as Arasgal. He was known in Ireland as an elusive sorcerer named Killian Kilcanoragh the Wolf, in Spain he is called simply Diablos, and his legendary name is Lucifer. His true epitat is the Morning Star. He is the brother of Yajmha, king of Haman, the kingdom of light in the Upper Kingdom.
- Race: He is an unknown immortal type to all but his own children of Acheron. He is feared but also known as a protector of the country and world he rules over. He is a fallen deity who became the first devil, known as the Sator Devil.
- Forms: He can trasmute his form into almost anything known to him but seldom has need to conceal himself in such a way unless he is studying the life forms on a new world. He takes a human form when outside of Acheron which diminishes his physical prowess.
Warning: This character is active in the TMK RPG but the game author lets players choose if their characters interact with The Morning Star. There is always the potential for danger when involving a characters with Maelmorda if a character interests him, or provokes him. No unnesseccary actions will be taken on characters involved with this PC unless a character invites drastic measures.
See Web Page: for further information; The Morning Star
Devil of Tongues
Devil of Tongues
Sephilid
Levels: 7 - 10 d6, checks 8-10 d6
Stats
Charisma: +8
Willpower: +6
Stamina: +10
Inborn Powers: Same as either an arch devil's or devils according to type of devil played.
Arcane Paths
Path of Quantum Projection: limited paths, only with speech.
Path of Chaos: Chaos Aspected: same number of paths as arch devil or devil
Story Teller Aspect: Chaos Aspected, as a signature path, meaning each spell can be applied once a day with no stamina cost.
Information
An Arch Devil or Devil which attains the ability to command his power through quantum projection of speech, speaking their commands in the ancient tongue of Esurian and or Mythemyn, the tongue of demons. This devil also often acts as the voice of Acheron's King to carry his messages to select enemies, allies or creatures of interest. It takes many years to learn and master their craft.