
Devil, Arch
Arch Devil
Malshivest
NPC Levels: 25-40, checks 7-12 d6
Stats
Checks
- Fortitude: base Level +10
- Strength: +12 when devil form is tapped
- Stamina: +15 when devil form is tapped
- Bestial Senses: +1 per level, adds to normal senses.
Inborn Powers
- Domination: full path, unique knowledge option, change normals to custom abilities
- Dark Presence: projects their will for a desired result -vs. Constitution
- Dark Allure: Intoxicating scent, Charisma +8
- Possession: full path
- Metaphysical Sight: see and identify energy streams, auras, moods, alignment (see angel powers)
- Shade Form: drains life or health, by contact meta-haste + 4d6
- Divination: project mind to parallels and inner planes of knowledge, past, present and future to gain knowledge
Supernatural Haste: +1 mvm per success, +1 AR per ace. - Improved Regeneration: Level +10 Regeneration Level
- Devil Form: Increases all physical, sense and affectable mental checks by +6, or +12 to one check field. Devil form can vary but is often a jet black, partially bestial, winged creature with claws, fangs, sharp teeth and horns or antlers.
- Form Shift: Unlimited forms of up to +1 per level, form selection at level 40
- Illusory Projection: same as phantasmancy, limited, they can create illusions that can be felt, smelled, and touched
- Metaphysical Bonding: they can sense the vibes of, and locate anyone bound to them at will.
- Creed: often also referred to as their Sin, each arch devil is an incarnate of a specific conviction which they adhere to and practice in making that creed manifest in the world and others, whether to the benefit or ruin of others, or often as a challenge pitting others against their creed. Such as, the Devil of Sin might tempt others to sin to bring their souls into Acheron or the Devil of Desire might grant someone any desire they wish only to punish the subject through their wishes if the subject abused the arch devil's power. Many are the ways arch devils manipulate, benefit, punish or test others through their creed. In some cases this creed might even challenge the arch devil itself.
- Unique Innate Path of Power: as created and approved based on their inborn creed. This path is often a weaver or channeler type path where spells are improvised at the level gained in this path with an added d6 chaos roll for each new power woven.
- Normal rolls apply if a success is rolled on the d6.
- If chaos roll fails with a 1 it botches and weaver takes full damage of roll but not its effects.
- To record improvised powers: write it down and mark it as level 1.
- Once a power succeeds on chaos roll it can be given an added level for each time it succeeds up to level 3.
- Once level 4 is achieved removed numbered levels and power no longer requires a chaos roll. Normal rolls and rules now apply
Arcane Paths: Innate Path of Chaos, Chaos Aspected (double stamina cost on light elements), and can learn any other Paths.
Information
Malshivest are angels of the first hierarchy that fell into Acheron to become Arch-Devils. Their names are Azriel (played), Abdiel (or Arcade), Abraxas (Also known as Casey and Artorius, who became the Angel of Despair, Played), Azazel (aka Mordreig), Androalphus (played), Arioch, Gabrian, Malcomb (played), and Sammael (or Satan)